AI Insights · Timothy · October 2021
Top 5 Sandbox Games on Android in Belgium, Q3 2021
A detailed look at the performance of the top 5 sandbox games on the Android platform in Belgium during Q3 2021, based on data from Sensor Tower.
The third quarter of 2021 saw varied performance among the top 5 sandbox games on the Android platform in Belgium. Here's a detailed look at how each game fared in terms of weekly downloads, revenue, and active users, based on data from Sensor Tower.
Roblox
Throughout Q3 2021, Roblox experienced a fluctuating trend in weekly revenue, starting at approximately $43K and ending the quarter at around $27K. There was a notable peak at about $38K in the week of August 23. Weekly downloads showed minor fluctuations, peaking at 7K in mid-August before settling at 6K by the end of September. The game maintained a high level of weekly active users, starting at about 370K and peaking at 414K in late July, before ending the quarter at approximately 409K.
Minecraft
Minecraft saw a steady decline in weekly revenue from $5.9K at the start of the quarter to around $4.3K by the end of September, with minor fluctuations throughout. Weekly downloads for Minecraft started at 647 and showed a significant increase towards the end of the quarter, peaking at nearly 1.2K in the last week. The game’s weekly active users showed a slight upward trend, starting at 56.5K and ending at approximately 59.8K.
Blockman Go
Blockman Go had a notable increase in weekly revenue, starting at $160 and ending the quarter with a peak of $773. Weekly downloads showed a varied trend, starting at 396 and peaking at 682 in late August before dropping to 332 by the end of September. The game’s weekly active users saw a slight increase from about 5.8K at the beginning of the quarter to around 6.2K in mid-August, before stabilizing around 5.3K by the end.
BlockStarPlanet
BlockStarPlanet demonstrated a fluctuating weekly revenue, starting at $134 and reaching a peak of $356 in the last week of July, before dropping to $152 by the end of September. Weekly downloads remained relatively stable, ranging from 75 to 132 throughout the quarter. The game’s weekly active users started at about 3.2K and saw a gradual decline, ending the quarter at approximately 2.5K.
Terraria
Terraria’s weekly revenue showed minor fluctuations, starting at $251 and ending at $209, with a peak of $248 in late August. Weekly downloads were relatively low throughout the quarter, peaking at 69 in the last week of September. The game’s weekly active users saw a slight increase from 112 at the start of the quarter to 158 by the end.
For more detailed insights and data on app performance, visit Sensor Tower.