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AI Insights · Timothy · October 2021

Top 5 Sandbox Games on Android in Belgium, Q3 2021

A detailed look at the performance of the top 5 sandbox games on the Android platform in Belgium during Q3 2021, based on data from Sensor Tower.

Top 5 Sandbox Games on Android in Belgium, Q3 2021

The third quarter of 2021 saw varied performance among the top 5 sandbox games on the Android platform in Belgium. Here's a detailed look at how each game fared in terms of weekly downloads, revenue, and active users, based on data from Sensor Tower.

Roblox

Throughout Q3 2021, Roblox experienced a fluctuating trend in weekly revenue, starting at approximately $43K and ending the quarter at around $27K. There was a notable peak at about $38K in the week of August 23. Weekly downloads showed minor fluctuations, peaking at 7K in mid-August before settling at 6K by the end of September. The game maintained a high level of weekly active users, starting at about 370K and peaking at 414K in late July, before ending the quarter at approximately 409K.

Minecraft

Minecraft saw a steady decline in weekly revenue from $5.9K at the start of the quarter to around $4.3K by the end of September, with minor fluctuations throughout. Weekly downloads for Minecraft started at 647 and showed a significant increase towards the end of the quarter, peaking at nearly 1.2K in the last week. The game’s weekly active users showed a slight upward trend, starting at 56.5K and ending at approximately 59.8K.

Blockman Go

Blockman Go had a notable increase in weekly revenue, starting at $160 and ending the quarter with a peak of $773. Weekly downloads showed a varied trend, starting at 396 and peaking at 682 in late August before dropping to 332 by the end of September. The game’s weekly active users saw a slight increase from about 5.8K at the beginning of the quarter to around 6.2K in mid-August, before stabilizing around 5.3K by the end.

BlockStarPlanet

BlockStarPlanet demonstrated a fluctuating weekly revenue, starting at $134 and reaching a peak of $356 in the last week of July, before dropping to $152 by the end of September. Weekly downloads remained relatively stable, ranging from 75 to 132 throughout the quarter. The game’s weekly active users started at about 3.2K and saw a gradual decline, ending the quarter at approximately 2.5K.

Terraria

Terraria’s weekly revenue showed minor fluctuations, starting at $251 and ending at $209, with a peak of $248 in late August. Weekly downloads were relatively low throughout the quarter, peaking at 69 in the last week of September. The game’s weekly active users saw a slight increase from 112 at the start of the quarter to 158 by the end.

For more detailed insights and data on app performance, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021